It is a user-friendly application that generates different fractal objects from nonlinear equations. The main benefit is that Ultra Fractal can now use more than 2 GB of memory, which makes it possible to render larger flame fractals (and similar fractal types that require the entire fractal image to be in memory). Mandelbulb 3D is a free 3D fractal imaging software available for Windows OS. I noticed this happening in v14.2 and latest, June update version of After Effects. Ultra Fractal is now a 64-bit application on both Mac and Windows. This wasn't present in version 13.7.1 where this worked fine. Nor is it working on a solid layer (which is not ideal for changing colours much like shape layers). For a previous project, this effect worked fine two stacked on a shape layer (which was vital for changing background colours smoothly). Even started fresh re-adding the FN effect again and resetting them up just to check, both normal and continuously rasterized.Īpart from random(4000) doing its thing, I haven't touched anything. Just to make sure I wasn't going mad, I also moved the effects to a solid layer, and set the opacity and blend mode to suit. If this explanation seems unclear, please check out the links at the bottom for images. In previous versions and projects, this has worked as it should, but in this latest version of AE it'll lose its settings for the FN and I end up with a few frames of how it should look, and a few frames of either/or FN being full opacity, or scale is different. My plan is to create a 3D fractal, either rendered and shaded in a visualization with GL, or represented via spatially mapping the respective equations outputs to points on a cube and drawing those. I then script random(4000) onto evolution so they're constantly changing. The next FN will be a wash, so I scale that big (say, 160), set to overlay and fiddle with the opacity to suit again. I plonk two fractal noises on top: One will be used as grain, so I scale it down to 6, change blend to overlay and knock down the opacity. Say I have a shape layer the size of the comp with a background fill. The TL DR: Stacking 2+ Fractal Noise effects on a layer causes it to lose its settings randomly. I have been running into a weird bug with the Fractal Noise effect, where it loses its settings and even renders out with these bugs in both render queue and Media Encoder.
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